The need-to-know takeaways from VidCon 2019

VidCon, the annual summit in Anaheim, CA for social media stars and their fans to meet each other drew over 75,000 attendees over last week and this past weekend. A small subset of those where entertainment and tech executives convening to share best practices and strike deals. Of the wide range of topics discussed in […]

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Three great opportunities for startups in the entertainment space

Arvin Patel Contributor Share on Twitter Arvin Patel is the chief intellectual product officer at TiVo and an executive vice president at the company. With over-the-top (OTT) changing the way we consume entertainment across devices, most of the media attention is going to the big players trying to elbow their way into the streaming space […]

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Week-in-Review: YouTube’s awful comments and Google’s $1B tech-free investment

Hello, weekend readers. This is Week-in-Review where I give a heavy amount of analysis and/or rambling thoughts on one story while scouring the rest of the hundreds of stories that emerged on TechCrunch this week to surface my favorites for your reading pleasure. Last week, I talked about how the top gaming industry franchises were […]

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Report: Chinese spend nearly 5 hours on entertainment apps daily

Like the rest of the world, China is getting more glued to smartphones that can perform an endless list of tasks, from talking to workmates, shopping for groceries, all the way to getting a dose of dopamine through games. Chinese internet users now spend an average of 4.7 hours on their handsets a day just […]

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UK Internet attitudes study finds public support for social media regulation

UK telecoms regulator Ofcom has published a new joint report and stat-fest on Internet attitudes and usage with the national data protection watchdog, the ICO — a quantitative study to be published annually which they’re calling the Online Nation report. The new structure hints at the direction of travel for online regulation in the UK, […]

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Backed by LG, AmazeVR is hoping to resurrect virtual reality’s consumer dreams

For over 100 years entrepreneurs have come to Hollywood to try their luck in the dream factory and build an empire in the business of storytelling. Propelled by new technologies, new businessmen have been landing in Los Angeles since the invention of the nickelodeon to create a studio that would dominate popular entertainment. Over the […]

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HolodeckVR raises €3M from Germany’s ProSiebenSat1 to put VR onto dodgems

Consumer VR might not have taken off in the mainstream but it’s still fun to use, and it’s even more fun to use in groups. There is more of an arcade renaissance for VR going on right now, as well as location-based multi-user VR experiences. That’s the premise behind Munich-based HolodeckVR which is using proprietary […]

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Where top VCs are investing in media, entertainment & gaming

Most of the strategy discussions and news coverage in the media and entertainment industry is concerned with the unfolding corporate mega-mergers and the political implications of social media platforms. These are important conversations, but they’re largely a story of twentieth-century media (and broader society) finally responding to the dominance Web 2.0 companies have achieved. To […]

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We are leaving older adults out of the digital world

Jessica Fields Contributor Share on Twitter Jessica Fields is a research analyst and program manager at the UCSF Center for Vulnerable Populations at Zuckerberg San Francisco General Hospital and a collaborator in The OpEd Project. May is national Older Americans Month, and this year’s theme is Connect, Create, Contribute. One area in particular threatens to prevent older adults from making […]

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Media fragmentation is annoying consumers

Deloitte’s Technology, Media and Telecommunications division published its 13th-annual Digital Media Trends survey, focused on identifying changes in the ways US consumers engage with various types of media. Led by an independent research firm, the survey had roughly 2,000 consumer respondents across demographics – with the report categorizing respondents based on age (Gen-Z: ages 14-21, […]

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